Music

James Gilsdorf
Use Foley Instead of Drum Samples

Use Foley Instead of Drum Samples

The technique used here is using sounds for what they were never intended to be; a drum kit. Foley are the sound effects added to cinema in post-production for an immersive and enhanced audio quality experience. These are the simple sounds like pens tapping, keystrokes on a keyboard, footsteps, leaves rustling, keys on a belt loop, and even a coffee pot brewing. Foley is everywhere and we hardly notice it. However, we would notice when it's gone. A movie without any foley would feel dry and fake. The only sounds would be music and voices; background aesthetics of the real...

Read more →


James Gilsdorf
bounce in place logic pro 10.5 logic pro x

The PERFECT Bounce In Place Trick

Get a Perfect Loop when you Bounce in Place in Logic Pro 10.5. A BIP is a render one or more selected audio, software instrument, or Drummer tracks (including active plug-ins and automation on the tracks) to a new audio file.

Read more →


James Gilsdorf

Acoustic Treatment

Remember that Acoustic Treatment is NOT the same as Soundproofing. Acoustic Treatment will solve problems within a room. Soundproofing will solve problems outside of a room. Soundproofing is designed to stop sound from entering or existing the room. Acoustic Treatment simply makes the room sound "good". Fixing a room of reflections can be quite costly. It is recommended that 80-90% of the room's surface area is treated. 

Read more →


James Gilsdorf

Reflections: Reverb and Echo (Delay)

Sound reflections happen when sound waves bounce off the wall, or objects, and reflect back. There are two types of reflections: Reverb and Echo (Delay). It is crucial that you understand the difference between these reflections. In nature, we often hear both Reverb and Echo at the same time. This is why it can be confusing when we isolate one effect. Echo An Echo, or Delay, is a repetition of sound. It is a series of sounds. A sound source is created and reflected at different distances, resulting in different times. Echo needs distance. Multiple Echos will rarely occur in small...

Read more →

Recent Articles